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Treyarch en Raven Software hebben een update uitgebracht voor Call of Duty: Black Ops 6 , gericht op enkele frustraties binnen de game, zoals de flashbang, de Recon Combat Specialty en het spawn-systeem. Deze patch volgt enkele weken na de release van de game, die ondanks enthousiaste reacties nog steeds tegen enkele pijnpunten aanloopt. De flashbang was een doorn in het oog voor veel spelers, vooral op kleinere maps zoals Nuketown.
Voorheen zorgde de flashbang voor een lange verblinding, waardoor spelers heel vaak letterlijk in het donker tastten. Na deze update is de duur van het effect met 20% verkort. Of dit genoeg is om de kritiek te temperen, valt nog te bezien, maar Treyarch lijkt in ieder geval naar de community te luisteren.
Uiteindelijk moeten de flashbangs ook niet nutteloos worden. Het spawn-systeem, een veelbesproken punt in de Call of Duty-reeks, heeft een verfijning gekregen op meerdere Multiplayer-maps in Black Ops 6. Volgens een verklaring van de ontwikkelaars zal het spawn-tuningproces doorlopend zijn, waarbij data-analyse en gameplay-evaluaties leiden tot gerichte aanpassingen.
Het doel is om de “veiligste spawn-mogelijkheden” te garanderen, ongeacht de map of modus. Daarnaast is de Recon Combat Specialty, waarmee spelers kort door muren kunnen kijken na een respawn, aangepakt. De duur van deze bonus is teruggebracht van 2 seconden naar 1,5 seconde, met de belofte om dit effect nog verder te beperken voor de start van Seizoen 1.
Deze nerf is dus onderdeel van de eerder aangekondigde aanpak van Recon, maar Deze update brengt ook balanswijzigingen voor wapens. Zo zijn de XM4 en Model L assault rifles zwakker op lange afstand, terwijl diverse SMG’s juist een range-boost hebben gekregen. Hoewel de meeste aanpassingen zich op Multiplayer richten, zijn er ook kleine verbeteringen voor Zombies, zoals het correct updaten van GobbleGum-namen bij wisseling tussen tier-tabs.
De update van 4 november volgt op een eerdere patch van 1 november die diverse bugs en exploits in Multiplayer en Zombies aanpakte. Naar verwachting zullen de ontwikkelaars de komende weken verder sleutelen om de game-ervaring te verfijnen. Hieronder kun je de patch notes in zijn volledigheid bekijken.
GLOBAL Improved stability when interacting with the Message of the Day. Improved stability when sending voice communications. Completion display will now properly appear when completing Prestige Challenges in both Multiplayer and Zombies.
Addressed an issue where Bailey wasn’t holding an intended Pistol in the Operator selection menu. MULTIPLAYER Nuketown Nuketown is now available in Private Matches. Addressed an issue where players were spawned in when joining a session in progress instead of spectating before selecting a Loadout.
Yes, we saw ourselves in a Killcam before selecting a Loadout too. Improved stability in Infected game mode. General spawn logic tuning across several maps for improved spawning.
Spawn tuning will be an ongoing process of taking in data, reviewing gameplay and making measured adjustments in the live environment. Our number one goal is to always provide the safest spawn that we can across all maps and game modes. Addressed an issue where players would automatically equip their previously used Loadout when joining matches already in progress.
Addressed an issue where Players would die at initial spawn when selecting their Loadout. It’s been awesome seeing players discover and share their favorite weapon builds during the first week of launch. Every day we monitor both player feedback and game data to keep tabs on how the weapon meta is evolving and prepare for a comprehensive tuning pass in Season 01.
We have seen the discussions about the relative balance of Assault Rifles and Submachine Guns, and we are making some early, general changes to adjust their effective ranges. For ARs, we are pulling in minimum damage ranges and lessening the impact of headshots at close range. SMGs are receiving damage range increases to improve their mid-range effectiveness.
Last week, we fixed an issue with shotgun Slugs, but we are still working on an additional issue causing this attachment to perform better in hip fire than intended. Slugs are meant to offer an alternate playstyle for shotguns that trades close quarters effectiveness for improved range and precision. We are removing the ability for Slugs to one-hit kill to the body for now and will be revisiting the overall tuning of this attachment in an upcoming update.
Marine SP Slug attachment Max Damage reduced from 106 to 92. ASG-89 Slug attachment Max Damage reduced from 106 to 92. Recon Combat Specialty Reduced duration that enemies are highlighted after respawning to 1.
5 seconds from 2 seconds. An additional reduction will be coming before Season 01. Resolved an issue that allowed players to activate Recon Combat Specialty by changing Loadouts.
Dispatcher Increased Dispatcher Perk score cost for UAV from 500 to 550. Increased Dispatcher Perk score cost for Counter UAV from 550 to 600. As we head into Season 1, we are continuing to observe data and feedback for Perks and Combat Specialties in Multiplayer.
Currently, Enforcer is the most popular Combat Specialty with Recon in second place. It's not just about the data though, as your feedback is a critical part of how we approach tuning of the live game. With that said, we are making some spot adjustments today as we as we continue to take a holistic look at our Perks and Combat Specialties moving forward.
Flashbang Reduced Flashbang Tactical screen effect duration by 20%. Increased health of UAV and Counter UAV (rockets to destroy remain unchanged). Increased initial explosion radius of Napalm Strike.
Reduced the initial entry delay of the LDBR. Increased the fly-in speed of the Strategic Bomber. Reduced score cost for Interceptors from 1250 to 1150.
Adjusted stance change cooldowns to reduce effectiveness of repeated prone to stand movement (enough snaking). Adjusted Player XP and Weapon XP earn rates for most modes to ensure that players are being rewarded for their match performance as expected wherever they play. These changes include: Increased Weapon XP earn rates for most modes Increased Player XP earn rates for the following modes: Team Deathmatch Control Search & Destroy Gunfight Slight decrease to Player XP and Weapon XP earned in Face Off modes Addressed an issue where players were able to complete the Nuke Challenge while dying.
Appropriate Perks will now display when viewing the featured player during Best Play. Gunsmith We are investigating an issue where any equipped Optic attachment is removed when when entering the Gunsmith in Main Menus. Players will not notice this issue if entering Gunsmith during a match.
Players can equip Optic attachments, but will need to re-equip them anytime they enter Gunsmith in a Main Menu to adjust attachments or customizations. In cases where an Optic is locked and equipped via a Blueprint, players will need to reapply the Blueprint to obtain the Optic. ZOMBIES UI GobbleGum names will now properly update when switching between tier tabs.
Sjaak is redacteur bij IGN Benelux. Hij is vooral te vinden achter zijn pc, waar hij zijn tijd en geest opoffert aan meedogenloze games als League of Legends, Dota 2 en Overwatch..